KEYWORDS : Architecture, graphical narrative operator, semiotics, narrative, french comics
ABSTRACT : What role does architecture plays in comic books? The comic book tells stories and architecture gives him a stage to play them. In this article we wanted to show that architecture, as “objects of passage” (door, window, staircase, balcony etc.), also functions as what can be called a graphical narrative operator who has the possibility of directing the action. We have analysed, from a semiotic perspective, a limited corpus of works from the Franco-Belgian comic strip which presents with particular force these architectural objects of the passage (authorized or forbidden). The latter allow us to play on the subversion of oppositions (open/closed; up/down etc.) likely to point the narrative towards different possibilities (in the sense that they destabilize expectations), to the benefit of the complexification of the narrative.To read the abstract of the article in French, click on the link below :
(Français) Portes, balcons, escaliers, couloirs, murs et fenêtres… Les objets architecturaux du passage dans la bande dessinée franco-belge : des opérateurs narratifs graphiques ?